starsector transfer all items. 9. starsector transfer all items

 
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Tailor the fleet to the mission: You can pay for storage on any core world with a market (not recommended) or use free storage in a couple of abandoned stations (recommended) and leave ships/assets there safely. Just a little heads up to mention some general naughtiness somewhat related to the last post above. Transponder Off - Turns off fleet transponder on when transitioning to hyperspace, keeps Sustained Burn on during Active Sensor Burst, adds options for auto-scavenging at debris and auto-surveying when close to a planet, plus more vanilla settings tweaks. However, most items have certain requirements in order to be used, which the top categories represent. At least for me this is usually not an issue in the mid-game/late-game. Go to Starsectorstarsector-coredataconfigsettings. The whole point of autonomous colonies is that they're part of your faction but don't count towards your colony cap. Battleships have it at 7-8 tho. It used to be called Starfarer. It's either been scrapped, despawned, or failed to load when generating the save game. Greetings, Human. This means you can have every resource type in Penelope's Star. It’s $15. Plurpo • 1 yr. Re: [0. All the ships you leave at a storage port or a ghost station will still be there so its not too much of a loss (still a loss though) So here's the thing. Starsector has a fairly steep learning curve and when you start out, you will most likely be blown up by the first serious pirate fleet you encounter. Once you enter, "Consider your military options" -> "Launch Raid" -> "Try to acquire valuables" -> Select the colony item and launch the raid. %50 upkeep reduction allows you to ignore hazard rating. Re: Looking at the Starsector fuel & supply economy. If I sell to Chalcedon I pick up cheap transplutonics to sell somewhere else, if I sell to Umbra I buy cheap crew and marines. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in. Ship Catalogue / Variant Editor (SCVE) v1. Make sure this mod is enabled 3. you can open it with ms excel. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. 2. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. csv entry contain all of the information directly about a ship. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. It’s deep and complicated, has a lot to offer, and may very well suck you in immediately. Orbital bombardments are useful if you want to kill everyone fast once you reached the endgame with super fleets and colonies making nearly millions per month. Removed extra crew bonus. 0 (May 6, 2017) Updated to support Starsector 0. Salvage fleets don't need a huge escort (but definitely need some). Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. For real though, best way to deal with Hostile Activity is to just ignore it completely. 4. You can sell dupes and corrupted nanoforges (if you have a pristine one) though. Rasip • 4 yr. this means when you press alt you will be able to store/sell everything by just passing the mouse over the item. Caution is advised as these kinds of games can be very detrimental to your time management. Down arrow brings stuff out of storage. If you have 2 colonies, one producing 5 ore and the other producing 4 ore, your colony demanding 6 ore will still import from outside the faction. Re: [0. Also: There is a technology skill next to transverse jump to flat lower detection by 25%. Im getting close to the point where i believe i should be looking to set up a colony and im a little uncertain/apprehensive of what im doing, and I cant find a guide which explains a lot of the process experienced players know leading up to colonising, all the videos seem to skip over the whole process of evaluating why a planet/system is great, okay or bad, and the. 95a. On the market or storage screen: – Push the button (Upwards Arrow): Transfers all items from the selected Fleet tab to the market or storage. Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core +. I would personally split colony A into two colonies, a volcanic world with ultrarichs and military base, and a barren world for the refining and fuel. Transponder Off - Turns off fleet transponder on when transitioning to hyperspace, keeps Sustained Burn on during Active Sensor Burst, adds options for auto-scavenging at debris and auto-surveying when close to a planet, plus more vanilla settings tweaks. It would be a great QOL feature if shift+clicking and dragging the cursor over multiple stacks would move them all. Last one with Nexerelin and a couple faction mod and such. 95, by changing planet. 1 = Swapped out the carrier decks as requested v0. Nice to know !After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. mkv file with Japanese audio (I tried it with a few different anime . you put the archived file directly into the mods folder. h - Campaign content expansion. Increases the number of industries that can be installed on the planet by 1. Currently, afaik, the only hotkeys for inventory management are either to shift-click to adjust how much of one stack of an item you want to take, and CTRL-click. combat endurance on the autoship officer for 15%. 95a] Transfer All Items v1. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. In-game description Tech-Mining is an industry. j Superweapons Arsenal 2. My quick maff put one credit as being worth closer to $580 but that is a wild guess. Special Items are particularly notable for their unusual uses. 50K subscribers in the starsector community. Make sure you have the same mods and same versions in both devices. Items you can give yourself via the console command mod. csv while the less commonly edited information is in the . so i got the new 0. I've tried every combination of shift/alt/ctrl and left/right clicks, but nothing works. Copy the files over. Like a command pod that just slots into a ship, and detaches in case. Do be warned that that mod can be addicting - got into an accidental battle you dont want to fight? quick activate dev-mode and leave. 1. Do check if you have enough space, especially. This advice looks quite useful for smuggling quests and satellites. You just changed it from a hidden Hullmod to one you know from the start. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. 95 and doesn’t have Nexerelin, it will not work. Say you got a pirate buffalo giving you 600 cargo. Every mod will need a Mod_Info. You can use the command console mod to modify a planet to have those specific conditions. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. Being able to transfer items by holding ctrl+mouse and dragging over items to instantly transfer the stack, instead of having to ctrl+click on each individual stack of items. 43. json file. Afterwards when you get back to the station you repair them all for free. An unofficial developer's console for Starsector. Retreat when the ship is below a certain hull integrity level. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. redditvich • 1 yr. Happens. The oldest techminers are a strange lot, clutching luck-charms and refusing to work without their rituals. I think all the Tri Tachyon AIs in the game are part of the same entity. Here's a little how-to. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. 4. r/revancedextended • inotia00 released a RVX Manager! r/starsector • Transfer all items not working. r/MinecraftCommands. Anyone know. For example, Soil Nanites can be used on Farming Industries to produce extra food If there are no transplutonic or volatile ore deposits (which it would show at the top when you're in the. The transfer all items mod is an option too. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. It just tweaks some stuff. Selling banged up ships you find floating away from NPC fights is currently not profitable as D mod ships are massively low price, less than the value of the supplies needed to acquire them. 2. ago. delivery mission (based on your cargo space) - this is the golden mission; with a few colossuses or an atlas or two you can get it to a 500k delivery mission that you can use 1 story point (100% refunded) to boost to around 700-800k. Features. 2. 10. It used to be called Starfarer. Promise: added by Arsenal Expansion, you need level 16 for it to appear in random bar. json and change the setting "altMouseMoveToMassTransfer" to true. 2D RPG/Trade/Fleet Combat Game. Additionally, the proportion of illegal to legal goods plays a role. I made this type of code due to lack of API resources. 2. Transfer the save files via USB, or even better, a shared cloud storage location. 1. ButterLander2222 • Lobster merchant extraordinaire • 2 yr. 96a: - Support for Unknown Skies planet type change projects. I AM looking for an option that allows to slide your cursor and transfer loot. Go to the config file, likely similar to C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Shift click and hold, drag left and right. Go to starsector r/starsector. Then I found out that no capital ship can withstand 20. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. 6. 0 Mod, the choice for serious players seeking advanced features and customization options. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization options. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization. Sadly MW2 is nearly impossible to get working in modern Windows without hours of tinkering. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. It would be great if it could call starsector internal code to transfer items directly instead of doing this sort of keyboard/mouse automation. . Control-clicking cargo to sell/store/eject it will initially only transfer enough to put you at maximum capacity, if you're above it. How i can get the seed on a existing save? I had a very good start in this save and i want to get the seed back and make a new run. Maybe dragging the cursor vertically could even transfer all the items in the horizontal row in that the drag was started. If you want to DIY access to this mod it is pretty easy. For a full list of supported commands enter 'help' in the console. Making money in this game is very possible, but not effortless. best of the best - an extra 5% via the 3rd s-mod. Question about transferring items quickly. All of the controls that aren't immediately intuitive have a description so if you can't find a command or don't know what a button does, you can check it out in the Controller Settings menu. 2 = Added two new weapons, the dual proton gun and heavy proton gun. ago. ship file and a ship_data. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Avoid mods for a first playthrough. I was once so desperate to get to an enemy battleship before it blew up my second best ship with my favourite officer in it that I had zero time to manouver. Planets in same system share their fleets, so having several colonies in the same system helps with this layer. Scherzokinn • 1 yr. 000 per month, though an early colony (size 3 market, they grow slowly) can rake in. The first method is looking through the hull csv files manually, but that is. 9. If the original save was in. This is advice from an older gamer (36). install directory (C: drive, etc. Go into Starsector, and your mods folder should be there. Fixed a bug where the shield generator would apply its penalty to colony growth even when disrupted, under construction, or toggled back to vanilla. But it was discovered that BTS caused save bloat by not ereasing previously explored systems and was quickly abandoned by the player base and it is stuck on 0. Presumably, you can find enough room for one person and a little. Factions will wage war against each other and try to conquer their enemies Diplomacy events see faction relationships changing over time; Join a faction to gain useful support and represent them in war and peace, or start your own; Alliances offer mutual assistance in times of war; Employers. [close] Then go back to "GraphicsLib", and paste the file. The laboratory also increase the production of 3 random commodities on your planet)Sooner or later the you absolutely will have to command all capital or large ships. Yes I should've been more specific, thanks. Get app Get the Reddit app Log In Log in to Reddit. On the market or storage screen: - Push the button (Upwards Arrow): Transfers all items from. . Join. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission. The goal is to give you lots of meaningful choices. You can conquer another faction's planet and give control to said faction to revive them, alongside giving them one of your own colonies. Is there a mod that does the Legacy of Dragonborn sorting item system but without the mod itself. Depending on the type of mods yes and no. Save Transfer is a mod that lets you transfer your levels, reputation, credits, storage, cargo, ships, and weapons to another save file. You do not need to manually move the goods to other markets to profit from exports. Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items between. on Today at 04:26:09 PM Modding Resources. Starsector version 0. However, for all the items suggested, there is not one that boosts Harvested Organs, which could be handy if Nomios is ever destroyed. These are meant for broader use within the Starsector. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. There's also almost always a stripe of free space between the core worlds and the outer rim. Planet Search. ago. 73%. Someone will probably correct me below, so check their comment too. csv notepad++. Put it in the mods folder and make sure it's tagged in Starsector's launcher. It only transfers items between the fleet and the market or storage. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. The mouse moves around and you can click on windows and they become the active window, but. e. I've seen videos of Starsector players who seem to be able to just hold down the mouse button and scroll over all the items that they want to transfer but I haven't figured out if. You get some money. You take the role of a space captain seeking fortune and glory however you choose. Buying fuel and supplies and all that kind of normal stuff should basically only be done on the black market. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. 95a] Transfer All Items v1. mkv's) and it doesn't display the subtitles. An in-progress blog post is available at dev blog post. You can set forced autosaves to happen. Meeting him will create a submarket at his location that sells items such as AI cores, Colony items and even Blueprints. Unique Features: - A soft power corporate faction, with a line of advanced mixed tech ships. All vanilla installable items will increase pather interest, and - as there's a limit on how many colonies the pathers have active cells on - this can decoy attention away from your own colonies. Vanilla adjacent stuff: Quality captains skill rework. 5b (released 2020-08-28) Common RadarDownload version 2. CryptoThe official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Transfer all items not working. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. If that's not the ID you can check via mod> data> ship/ hull> shipdata. Step 3. 2. While the commands themselves aren't case sensitive, arguments are. Tri-Tachyon is great, but I like to gain their ships by. Use its Phase Skimmer ship system (F) to maintain range or back off to vent. 2 (2021/03/27) Hiya. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get. But I do agree that waystations fuck. It only transfers items between the fleet and the market or storage. The games combat is fun but I think during the late game things basically become big ship make things go boom otherwise you go boom. I'm playing an . under602known. Then right click on the "GRAPHICS_OPTIONS" file, and copy it. e. Special Items are particularly notable for their unusual uses. [deleted] • 3 yr. Demonstration: Spoiler: click to expand Compatibility: It should work with any other mod and does not require a new game. With sufficient marines and a decent enough fleet, the colony items like Pristine Nanoforges in the core worlds become opportunities. . ago. If you must raid neutral factions, turn off your transponder before entering a system and avoid detection before raiding your target. g. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!A place for the player to stash ships and items. All three are incredibly strong. Re: [0. Agreed on the Decivilized Subpopulation notes in posts above. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. e. Mod Feature: This mod enables you to utilize AI cores and colony items by installing them into your ships for various benefits. No need to go explore in the fringes of the sector, surveying barren worlds, checking black hole and neutron star systems for (in-game) months and cycles. json. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. 95. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. Apparently they're working on it, but for now there's no change. Reply [deleted]. Maybe giving ships and officers to patrol fleet could be translated to some form of temporary or persistent bonus for patrol fleets. cheating. Only one good way to find out. You can then use the “RemoveCondition” command to remove the condition after. Locations of stars in the core aren't random, they are always in the same place. That did it, thanks!No. Akin to a Cryosleeper or a Coronal Hypershunt, it is located in a fixed location somewhere in the system. That's all. Hopefully this helps someone. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. Lots of ways to make money and colonies as a means to make money is not required. Open comment sort options. As a bonus, all sales for weapons are not final until you exit the refit screen for that ship. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels. I've grown fond of this combat ring/star type of abomination. If you want to enable autosaving, edit lw_autosave_settings. 05 Mod, the choice for serious players seeking advanced features and customization options. But if mod makes permanent changes (such as adding new ships, factions etc) then it will need to save this information and the moment this. To profit from exports, you need to build an industry like agriculture, mining, or heavy industry. Currently we have 3 installable items: Nano forges, Syncrotron Cores, and AI cores. If you're good on money then you won't be having supply issues. I would recommend you to use the slightly better tech mining mod. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. Be patient. Afterwards you may need to re-open the menu for it to update, but you will then be able to activate the packs from there. Still not easy. Animation for green release? r/starsector • Why cant Colony Items be produced anymore (Lore-wise) r/starsector • Friendly reminder: Ox is a thing. It also includes endgame. The command hullmods cost 0 ordnance points. A Sense Of Adventure: from Legacy of Arkgenisis: Dont really know the requirements for this. default to transfer_all_items_settings. Version 3. Open the 'vmparams' file and change the allocated memory accordingly. json Open that sucker in a text editor like Notepad Transfer all items, saves you a lot of effort storing weapons n such. 95. Otherwise this is basically how . I would personally split colony A into two colonies, a volcanic world with ultrarichs and military base, and a barren world for the refining and fuel. Combat freighters are pretty useful early game as well (like the mule). 2 (2021/03/27) Search. Essentially, iirc, each colony can only accept from one source. Less stuff in your fleet means less fuel spent (marginal expense), and more importantly, less supplies spent (the real expense). on Today at 11:26:17 AMSurviving this sector won’t be easy. Yes I should've been more specific, thanks. It increases food production by +2. A lot of ship mods are also bundled with faction mods. ago. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. Business, Economics, and Finance. You help support the development of Starsector. Factions will wage war against each other and try to conquer their enemies. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. - Allow the Remnant Station to support artillery stations from Industrial Evolution. Put it in the new computer. As it happened just now, I was playing AST for all my rouls but wasn't wearing anything where physics would be noticeable. 5. Interdiction pulses can be avoided easily enough even without the change, so yes, it's a very slight cheat. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Put it in the mods folder and make sure it's tagged in Starsector's launcher. In my last vanilla game I basically finished it all in a day, beat the 2 doritos fight, beat the ziggurat, didn't even have time to colonize more than 1 system before I felt like I was done with infinite money, a massive arsenal of ships of all kinds and rarities, didn't even have the time to look for crappy colony items because it would be. You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sell. json Open that sucker in a text editor like NotepadTransfer all items, saves you a lot of effort storing weapons n such. 14. Another click will transfer the rest; Added slight base demand for fuel and supply to all markets (makes supplies/fuel more generally available) Fuel: Reduced price to 25 credits (from 50) Roughly doubled amount. How to use: 1. This guide is not here to dictate what you think is most useful for your playstyle. 0 Ship/weapon Pack 1. Requires a one-time fee of 5000 credits to access, except for player colonies and some recently abandoned bases. 3 per unit of fuel and 100*1. 8, the midline standard (was: 0. Go to line 105 Shielded Cargo Holds. You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sell. r/starsector • Behold, I have returned to infest your nightmares once again. With our comprehensive installation and usage guide, you’ll be able to install and use [0. ago. Unfortunately, there is not one complete answer. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. This is because production is logarithmic, i. Once in the game, you can summon the console with control+backspace and enter your commands. 12 tugs is slightly game-breaking in that it renders all movement abilities (sustained burn, emergency burn, interdiction pulse) completely irrelevant. If the original save was in version 0. However, starsector and star valor differ on equipment and crew. So without the change max speed is 400 units, with 50% you can go 600 units at the same burn level. This is a pretty simple little mod that allows you to transfer command to remnant ships. It sorts by new fine when not searching. 4 Tahlan Shipworls 0. The Armament Support System consumes AI. 3)*NumberOfUnits-CostFuel*1. Royal Executive Access Keycard. Items you can give yourself via the console command mod. It'd annoy to many players. What this does: Now there are separate types of blueprint packages that will spawn far less often than normal blueprint packages, but will unlock higher tier blueprints. r/starsector • Transfer all items not working. For the most part – for almost the entire part – I have been working on new game content since the last update. System requirements: OS: Windows, Mac (OS X 10. 95a] Transfer… Copied the folder to /mods copied transfer_all_items_settings. 05. Repeat 1-2 until you have 5k goods. ago. Apparently they're working on it, but for now there's no change. Open starsector-coredatahullmodshull_mods. 1. i don't know if this works for mods too, and what names to use. Join a faction to gain useful support and represent them in war and peace, or start your own. Profit. You should be able to shift+click and drag, a slider should appear letting you choose a custom amount. Reviewers praised the game on release. install directory (C: drive, etc. 4 torchships and dealy armaments 0. I have tried this with every building, help? Thanks. i understand this is a unfinished game and that having save compatibility is highly unlikely to begin with. You can also add a synchotroncore to your inv with additem synchotron. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu.